31 May 2019

New version of Average Data Usage Widget (V 1.5)

Two small suggestions from users.

Current status: stable.

V 1.5
- Smaller 'average usage' bar (the top one)
- Compact mode when the progress widget size is too small

14 May 2019

New version of Lucky 10% (V 1)

Double surprise!

Play Store: https://play.google.com/store/apps/details?id=com.trianguloy.lucky

This is just a fun little experiment that suddenly came to me, and couldn't resist making it.
You can find all the information in the app description, basically Play Store has the ability to publish 'staged rollout updates' to a specific percent of the Play Store accounts in the world (theoretically), so you can have two different apps published at the same time, and each user will get one based on internal Play Store parameters.
This experiment is basically that situation: there are two different apks published, one 'lucky' and another 'unlucky', and the lucky one is set to be available to only 10% of the total users.

The apps only contains the logo and message, nothing more, so there is no point in downloading it other than checking if you are lucky (perhaps you are and your friends aren't?). Still the apps are extremely small (I think it is a personal record) so there is also no point in not-trying.

Nonetheless it was fun to make :D

08 May 2019

New version of Threedimensional Maze (V 4.0)

Surprise!

Play Store: https://play.google.com/store/apps/details?id=com.trianguloy.cubicmaze


Most probably you don't know what this 'Threedimensional Maze' is. It is the first game I ever published to the Play Store. It was made with Unity 3.5.7, and it worked more or less fine, however as time went on, more and more devices were unable to install it (crash at startup) and although I made a VR version with unity 5 it was not a full update (all the camera-related were changed to work with cardboard).

This, on the other hand, is a full update, using Unity 2017 (the current latest long-term version). And although it was needed to make a lot of changes, it should provide the same experience but without crashing (which is a plus!).

There are no additions other than a 'battery saving mode' which was tested but never released. But there are a lot of internal changes that were needed to convert the 3.5.7 project to 2017, including some visuals. These changes mainly include:
  • Full rework of the UIs, from the old OnGUI to Canvas objects. The UI assets may have changed, as well as some position of elements, but hopefully they aren't very different.
  • Compass 'anti-fix'. On newer Unity versions the compass was 'fixed' and theoretically easier to use. However this broke my script, and I needed to find exactly what was the change to 'unfix' it. Not an easy task, but finally done.
  • Changed a bit the was things are saved. On the early days of the original game I was adding and removing features on almost each update, and so a lot of 'settings' were saved but ignored. I made the game to find these unused settings and remove them automatically, however on this version I was unable to make that work (for some reason it was disabling the saving of new settings).
  • Also some typos and small tweaks have been made while I was looking at the code (which was interestingly not bad written...strange, when you normally look at old code you made yourself the most common is to find 'wrong ways of coding' everywhere, and although I did found some they were just a few).
  • The apk size has increased a lot...and I mean A LOT (from ~8 to ~24 MB). I hope this is because I couldn't find a way to optimize the size, because if this is due to Unity and their sdk...


In the end this game is nothing more than a fun little project I made to test myself as a game developer. A bit creative, with horrible UI. I've been wanting to update it since a few years, and finally it is done.

04 May 2019

New version of Click to chat (V 2.6.2)

I wanted to publish the surprise, but this happened. Will be next time?
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I was incorrectly applying a theme on android 4.X, and so the recents were displaying as white text over white background (invisible).
This version tries to fix that, by applying the correct theme when using android 4.X. Hopefully this 'correct' theme is better (or at least it is not broken).

Current status: stable

V 2.6.2
- Fixed incorrect theme on android 4.X

01 May 2019

New version of Click to chat (V 2.6.1)

Just a translations update.

Current status: stable

V 2.6.1
- Updated French and Italian translations





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Hopefully the next post will be about something different...